Showing posts with label interior. Show all posts
Showing posts with label interior. Show all posts

Monday, 10 December 2012

Evaluation 'Bedroom Scene'



  •     This scene depicts the main protagonist sitting in the middle of a bed staring down at a music box. This scene including two shots; the first being a pan from behind our main protagonist, and round to face her. The second shot was a close up of her slamming the music box shut. 
  • The music box was a pink one with a teddy bear in a pink dress spinning round, it also played a tune which we recorded so that we can use it as part of our music. We also recorded the sound of the music box being wound up to maybe use as the beginning of the trailer.
  •   The first shot started as a mid shot behind Amy (main protagonist) she was wearing her 'party dress' and wore her hair and make up in a girlish manner to keep the continuity of the other shots. Instead of using a tripod we just handheld the camera so that we could have a better continuous shot without it looking unprofessional. We moved the camera round from behind Amy, and panned it around the side of her until we were in front of her. This continuous shot proved difficult as keeping our hands steady was tricky, however we got a good continuous shot that we were happy with.
  • The next shot was a close up, low angle shot looking up at Amy as she slams the music box shut. We angled the shot so that when the music box was open you couldn't see Amy's face, yet when she slammed it shut you could see her full face. A good effect was that when the music box was open it played the tune, however when it shut it abruptly stopped. The shot was tried various times as we got a shot of Amy looking into the camera, but also staring straight forward, so that when we edit it gives us more options.
  • We decided to do an extra shot in the bedroom scene. This was an over the shoulder shot, where we positioned the camera so that in the little mirror in the music box we could partially see Amy's face, and also see the teddy bear spin around. having this extra shot gave us more options so that when we edit we can play around with all the different shots.

Wednesday, 31 October 2012

"Birthday Party"




  • Within our teaser trailer we are doing a 'Birthday party' scene where by the actors will be sat around a big table covered in food, just like a traditional child's birthday party. 
  • We are hoping to get lots of different foods like crisps, cake, biscuits etc... of all different sizes and colour so that all the brightness will juxtapose with the basement they are sitting in.
  • In terms of mise en scene we are hoping to have lots of balloons, streamers and banners across the walls so that it look very bright, colourful and fun.

    'Party Games'
  • The party scene will hopefully also include traditional party games as well. The games should hopefully include things like 'Twister', 'Pin the tail on the donkey' and 'Bobbin for apples' however the games will have a twist to them. As our teaser is a slasher the games will have an element of torture within them.


Interior location



  • This picture shows our interior location for our 'child's party' it has very plain white walls which will allow us to put up any mise en scene if necessary.
  • The plain walls and piping also make it look neglected and will enhance the effect of it being a desolate place. 
The ladder which goes up to a locked hatch door makes it look like a basement, yet no way out, as it is locked.




The people sitting down indicate where a table could
be placed and it shows enough room. Both walls can be clearly seen and so is the ladder which again enhances the idea that is a neglected and desolate basement.                                                                                  

interior location test1



  • This video shows the first interior location test we did in our school dungeon. it shows all different light sources, including main lighting. There are three sets of illumination (long stripped) lights which can be very bright, yet obviously the less that are turned on the darker it will be. 
  • We also experimented with smaller sources of light, that being a lamp. This made the light focus on one area and could be good for a more intense situation, however the more evenly spread lighting methods prove better for camera work as the light doesn't stand out more in one place, and less in another.


Sound.

  • As Amy is talking it is very clear with no echoing, this is due to it being a small room with no windows to make any sound. This will make it easier to film as any diegetic dialogue will be clearly heard and no background noise will be picked up.